COMPUTE AND OPEN RENDERING ENGINE

CORE: Computing and Rendering#

A C++20 framework for GPU computing and rendering across Vulkan, Metal, OpenGL, and OpenCL.
C++20macOSAndroidCompute + Graphics

CORE provides higher-level abstractions over GPU APIs to reduce boilerplate when building compute and graphics workloads. Start with a working example, then explore the backend that fits your application.

Note

This documentation framework is a preview. The pages contain starter content; detailed guides and the API reference will follow.

Start here#

Explore Vulkan#

Other backends#

OpenGL, OpenGL ES, OpenCL, and Metal have reserved documentation sections. Their content will be added as those modules mature.

Project guides#